// This file was decompiled using SCM.ini published by DimZet13 on 25.11.10
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 100 ms

//:NONAME_1
//0001: wait 0 ms
//00D6: if 
//00E0:   player $PLAYER_CHAR driving 
//004D: jump_if_false @NONAME_1 

//00DA: $PLAYER_CAR = player $PLAYER_CHAR car
03DA: set_garage $PORTLAND_HIDEOUT_GARAGE camera_follows_player
03DA:  $PORTLAND_BOMBSHOP_GARAGE
03DA:  $PORTLAND_PAYNSPRAY_GARAGE
03DA:  $SSV_BOMBSHOP_GARAGE
03DA:  $SSV_PAYNSPRAY_GARAGE
03DA:  $STAUNTON_HIDEOUT_GARAGE
03DA:  $STAUNTON_BOMSHOP_GARAGE
03DA:  $STAUNTON_PAYNSPRAY_GARAGE

//03BB: set_garage $WITSEC_HOUSE_GARAGE door_type_to_swing_open

//0219: 1@ = create_garage 1 from 292.9 -431.1 24.1 301.9 -420.1 29.0
//021a: 1@ = create_garage #RHINO from 292.9 -431.1 24.1 301.9 -420.1 29.0
//0219: 2@ = create_garage 7 from 92.1 -1580.1 10.1 120.1 -1545.1 27.1
//021b: set_garage 2@  to_accept_car $PLAYER_CAR
//021b: set_garage 1@  to_accept_car $PLAYER_CAR
//0299: activate_garage 1@
//0299: activate_garage 2@
//03A5: set_garage 1@ type_to 7 102
//03A5: set_garage 2@ type_to 7 118
05DC: end_custom_thread